No New Games

Video games press is a tough business to stay on top of. New games are constantly releasing, and there are tons of websites and streamers covering those games immediately. I would love to buy every new game on day one and cover it, but I simply can’t afford to, nor do I have the time. Therefore, I’ve decided to let them have those games (unless there is one I feel I just can’t miss.) Instead, I will pick thru every clearance bin I see, and grab games I have never heard of (or have always wanted to play), as well as finally finishing up the games I already own. Some I will review, some I will stream, and some I will Live or Snap Look. We’ll see how I feel that moment. Please check back in, as I will be adding more as time goes on…

 

Very good game.  I recommend playing it with at least one other player at or around your level, though.  I started to get very frustrated playing by myself, so I opted to wait for reinforcements.  I would also like a few more options for customizing my character, as well, other than simple skins…and for God’s sake, shut that damn robot up.  The shooting feels really good, though, and the loot is addictive as hell.

 

 

Another really good game.  I’m a huge fan of Far Cry 3, and this is that on steroids.  The shooting feels good, and the environment is wonderful.  The main missions are captivating, as are the side quests.  I wish the skill trees were more inviting, though.  Overall, there were only a couple of skills that really enticed me.  That’s easily overlooked, though, as the gameplay is a ton of fun.  Those damned eagles are a menace, however.  They must be stopped.

 

Red Dead Redemption 2 Announced 

***UPDATE***

Red Dead Redemption 2 DELAYED until Spring 2018.

Yes, you read that right! Red Dead Redemption 2 is officially announced for Fall of 2017 for PS4 and XB1.  Oh yeah.

After a quick Twitter tease on Sunday (Oct. 16th, 2016) which simply showed the Rockstar logo in red, RS gave this press release this morning:

Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the highly anticipated  Red Dead Redemption 2® will release worldwide in Fall 2017 for PlayStation®4 computer entertainment systems and for the Xbox One games and entertainment system.

Developed by the creators of Grand Theft Auto V and Red Dead RedemptionRed Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

“With  Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world,” said Sam Houser, Founder of Rockstar Games.  “We hope to deliver players an epic experience that builds upon everything we’ve learned making games.”

Watch the  Red Dead Redemption 2 trailer at 11:00 a.m. Eastern, Thursday October 20th at  www.rockstargames.com .

 

Rockstar followed up the tease with these Tweets:

Well, I’m excited.  The landscape is beautiful, and it made me want to revisit RDR1. I want to know more (as does everybody else), though. Sequel, prequel, alternate reality (probably not that last one)…Are we kid Marston? John back from the grave? Again, probably not that last one…Please not that last one…We just don’t know yet. But we shall, and when we shall, I…shall…report it to you, so check back!

How do you feel about that trailer?  Thoughts?  Concerns?  Theories?

New trailer!

Dutch, huh?  Fascinating…

No Man’s Sky Impressions and (Moderate) Coverage

*** I have been on vacation in the wilderness of the Show-Me state, and shall be for a spell.  No PS4, which means no No Man’s Sky for the duration, so please be patient, and definitely check back in a week or so. Until then, enjoy the random gameplay, and let me know what you think. ***

As you may have deduced from my No Man’s Sky Preview, I’m pretty damn excited for this game. I know the basics, I’m alone in a procedurally generated universe, and I need to make it to the center of the galaxy.  What I don’t know, is everything else. What will I see, and what creatures will I discover?  I’m about to find out, kiddos! Perhaps I’m hyped for nothing, and it’s not what I think it will be. Perhaps I’m right in the excitement…

*Possible spoilers ahead*

The first fifteen minutes recorded live:

After dying in a space battle yesterday, this Douglas Adams quote popped up:

Being as Douglas is my favorite author, I was naturally ecstatic to see this. But then, about an hour later,Voyageracross this beauty:

The Heart of Gold.  Zaphod must be near by…

I had no other option, than to name the planet, Magrathea.

 

Misc. gameplay footage. No commentary, just me playing the game.

I found a black hole!

…and then, the second before I reached the other side, the game crashed…yep…so I reloaded, and went through again.  Unfortunately, it didn’t record that footage for some reason.  However, I recorded some of where it took me, and I was able to snag some screen shots, too.

I’ve spent quite a few hours in NMS since it’s release, and, honestly, I’ve gotten a bit bored.  Regardless of others’ opinions, I do not blame Hello Games for this.  I blame myself, and my small attention span.  HG has provided me with a space sim worthy of boldly going.  However, it does get a bit repetitive.  Everything I wanted is there, aside from more diverse planets and systems.  Trading is simple and effective, if also repetitive (which is fine.  I don’t need a complex trade system. Easier the better.)  Crafting works very well, and there is a seemingly endless supply of new tech to build and upgrade.  My advice, just focus on what you need to propel your ship, and the rest can be had in any (so far) solar systems.  They all seem very similar, basically only changing the colors of the environments.  Although, on different accounts, I did see rather unique changes in wildlife and vegetation.  I have NOT made it to the center of the galaxy, nor have I solved the Atlas mystery.  I have been distracted by other external stimuli, as it were, and shifted my focus from Sci-Fi to Horror.  The space travel is fun, though, and I do intend to finish the game.  Hopefully before Halloween, as it is drawing near.

*UPDATE*

For the love of everything holy, upgrade your hyper drive. Before my upgrade,  I could only go as far as the next system in a warp jump.  This method takes a loooooong time if you are trying to reach the center, or are following the Atlas storyline. After the upgrade to only the Warp Reactor Sigma, I was able to jump the entire way to the next Atlas Interface…seen below. 

Also, just for kicks:

Following the Atlas path, and not currently heading toward the center of the galaxy, I have been to a system already discovered by another player. It was an odd feeling, I won’t lie. 

Also, being as I’ve decided to play as Tom Paris of Voyager separated from the ship with the Delta Flyer, I’ve had to consider the fact that Tom’s brainwashed. He should be heading toward the center, and back to Voyager.  Perhaps, however, he smelled a rat, and went undercover to expose the possibly evil Atlas…Either way, it has to play out now. It’s the only way…
As always, stay tuned, kiddos…

No Man’s Sky Preview

Let’s say a starship appears above my head one night. The inhabitants offer me the chance to leave Earth forever, and explore the galaxy in search of adventure and knowledge.  I say, “Hell yes.”  I then grab my family, and embark on my dream journey…Sounds good, and all, but that’s not going to happen.  What IS going to happen, is No Man’s Sky for the PS4 and PC.

No Man’s Sky may provide me with a hint of my dream, and I’ll damn sure take it.  Brought to us by Hello Games, NMS is a procedurally generated space adventure/exploration/survival game set in an infinite galaxy, where every planet, sun, animal and star can be visited and observed.  You are alone, and must collect items and materials to trade, in hopes of upgrading your ship and suit enough to survive.  One might ask, “Survive against what?” I may answer, “Who the hell knows.”  According to Hello Games, “Every creature, geological formation, plant and spaceship is unique.”  What are we going to find out there?  I don’t know, and right now, I’m having trouble containing myself…

Your mission is get to the center of the galaxy…MY mission is to pretend I’m Tom Paris of Star Trek: Voyager.  Apparently, while checking the Delta Flyer’s boosters just outside of range of Voyager’s tractor beam, Paris accidentally flew into a wormhole, sending him to the outer rings of the galaxy.  Now he must get back to Janeway…I believe I could also follow the story provided.  Perhaps they’ll mesh together…we shall see on August ni-..er…tenth!..when I actually get my hands on a copy. Until then, kiddos, enjoy some sweet screenshots, and a linked video or two!

P. S. The soundtrack, provided by 65daysofstatic, is damn good.

NMS_X2LP_Render_2048x2048

Tune back in, as I’m sure I’ll have some more thoughts & rambles about this game.

For more information, please visit the official No Man’s Sky website here, as well as Hello Games here.

 

Final Fantasy 7 Now on Android

Final Fantasy 7 has long been a standard among my friends and me.  I have nothing but fond memories of sitting in my friend Kev’s house nightly, racing Chocobos, wandering around the Gold Saucer, and bitching about the constant random encounters.  He even figured out early game capture (he rigged a VCR to record while we played).  Well, now we can do it all over again, turn off random encounters (for a more direct story experience), jack up all character stats to max, and take screen shots as we go (no more VHS tapes to worry about!) with the release of FF 7 on all Android devices.

Running for $15.99 (USD) on the Google Play Store, it can be had quite easily.

From Square Enix:

“Features for the mobile edition include:
●      Simple and comfortable virtual controller design for a clear view of the action
●      The ability to choose between virtual analog or fixed four-way digital control pad options
●      Adjustable opacity of on-screen controls through the configuration menu
●      An enemy encounter option that allows players to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story event battles.
●      A Max Stats command that enables players to become all-powerful in the blink of an eye.”

This version, as well as the previously released iOS, PC, and Playstation 3 versions are all available now.  For more information, please visit Square Enix here.

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The Lost World: Jurassic Park

While perusing a local vintage game store, I blundered upon The Lost World: Jurassic Park for the PlayStation 1. I bought it, played it, and woke up the next day with patches of hair missing from my head. Visually, for its time, it’s a good game, and the sounds are fantastic. The gameplay, however, leaves you wanting.
Developed by DreamWorks Interactive, and published by Electronic Arts, Lost World is a side-scrolling platformer that will test your skills, as well as your resolve. You start out as Compsognathus, or “Compy” for short. After battling through waves of Velociraptors and hunters with your small-dog-sized dino, you venture into the shoes of a human hunter, Velociraptor, Tyrannosaurus Rex, and finally, Sarah Harding (the only human character that transitions from movie to game). Through these characters, you will fight your way across the plains, jungle, and human camps of Isla Sorna, or “Site B”. The story? Survive. That’s basically it. Each character has a set of levels dedicated to them (30 in total, spread out over six-plus hours of gameplay), with a quick cut scene before each first level, setting the scene for the player. At the beginning of my playthrough, I, being a very story-oriented player, found the lack of writing irritating. As I continued to play, however, I found myself questioning that assessment, ultimately coming to grips with the story actually being exactly what was needed. This game is hard. Brutally hard. Until you figure out the strategies to beat the levels, you will die….often. With that in mind, the story actually works perfectly. SURVIVE. That’s the story, that’s your motivation, that’s what you have to do. As a dino (Compy, Velociraptor, T-Rex), you must out-maneuver or kill other dinos and human hunters armed to the teeth, with only your teeth. As a human (loaded with various weapons, including a machine gun, flamethrower, darts, flares and a grappler for platforming), you must also out-maneuver, only your targets are strictly the dinosaurs roaming the island.

The hunter, the first of two playable human characters.

 

 

The game, being released in 1997, is graphically solid, with beautifully portrayed backgrounds, and rich colors. The dinosaurs are rendered far better than the humans, with faces somehow articulated clearly through the PlayStation 1’s pre-HD tech. The T-Rex sports the same, almost mischievous look it carried in the film and the Velociraptors all appear to be almost smiling as they jump on a human’s shoulders and eat their head. The in-game, movie-inspired music feels somewhat out of place, especially when a pretty, sleepy-time orchestra tune is accompanying you while you desperately run, jump, and grapple away from the roaring T-Rex. However, this only happens a handful of occasions. Through the majority of the playthrough, the music is fairly decent, and adds to the suspense of survival by picking up the tempo at certain times, or mellowing out at others as needed. Something that really stood out to me were the sounds of the game. The T-Rex’s roar and the bark of the Velociraptor were spot on from the film. The prime sounds exploded from my speakers with impressive clarity, which I shall consider the X Factor of this title.

Play as the T-Rex, but watch out for the laggy controls.

 

As I stated before, this game is fairly tough until you get accustomed to each level. I died a bunch. Once I accepted that fact, I relaxed a little, and started to map out the levels. I took notes on where to grapple up, shoot a flare, or simply how close to the edge of a platform I could walk to shoot a baddie, without falling off. The levels then side-stepped the irritating frustration, and evolved into a quite addicting challenge.
Regardless of the addiction factor, there are a few aspects that just didn’t do it for me. While the control scheme makes sense in its arrangement, the follow-through is terrible. The buttons are laggy, and often get you into trouble because of it. Imagine, as a child, your older, cocky cousin comes to stay at your family’s farm. Although his name is right next to your name on the chore list, he doesn’t do anything, and takes credit for your work, leaving your butt on the parentals’ list to chew. Well, that’s sort of what Lost World does to you through its controls. You push yourself to get it done, only to have four Velociraptors jump on your head when you go back for that missed power-up. Now you’re yelling at your Playstation. It retorts with, “Oh, I’m sorry…I didn’t realize you had open wounds. Here, let me just pour some salt in them…theeeerrrrreee we go….much better.” The salt, you ask? After those baddies be-head you, regardless of where you’re at, you’re going to start back over at the beginning sequence for that character! Ha!
Along with the graphics, sounds, and addictive gameplay, Lost World does a fairly decent job at varying up the level requirements. Some levels are spent running and attacking, while others are spent grappling and distracting. Although no in-depth side missions are available, you are urged to use as much “skill” as possible, and are awarded a title after the level, depending on your skill percentage. Throughout the levels, DNA is scattered about, and if you collect all of them, an actor from the film will make a special cameo once the game is completed.

 

Here is where you see your skill percentage, as well as the amount of DNA you collected through the level.

 

 

The Lost World: Jurassic Park for PlayStation 1 will frustrate you beyond belief when you start the levels, but will ultimately give you a feeling of superiority and triumph when you finally complete them. In the six hours of gameplay, you may throw your controller, or put a sailor’s vocabulary to shame. Once it clicks, however, the anger will (for the most part) subside. The controls are laggy, and the respawn is irritating, but it is mostly made up for with striking visuals, outstanding sounds, and addictive gameplay. If you were to discover this game lying about somewhere unloved and dismissed, I would suggest picking it up, as it is a decent game; however, unless you are masochistic by nature (I’m not judging), you’re probably not going to play through it more than once.

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